Simplified 3D Model Editor, Suitable For Beginners
Unlike other 3D modeling packages, this 3D Model Editor gives you precise control over texture mapping at the time each three-dimensional object is created. Instead of creating a model and then applying a texture to it, you create the model by drawing it directly on the texture. Textures are embedded in saved model files so there is no problem with models getting separated from their textures. You can extract the textures any time and save them to bitmap files, modify and reload them into your model. Multiple geometric mesh objects can be created from a single texture and combined into a three-dimensional model, with any seams quickly and accurately closed using the patented stitch technology. Solids of extrusion and revolution can be quickly created with texture map coordinates automatically applied at creation. Restricted vertex editing allows modification of three-dimensional geometry in situations where vertex selection would otherwise be ambiguous.
Simply, click the "Book" button of Work around with my3DModelEditor and proceed to the payment method. Enter your desired schedule of training. You will receive an email confirmation for Work around with my3DModelEditor and a representative / trainer will get in touch with you.
|December 14, 2021 (Tuesday)||09:30 AM - 04:30 PM|
|December 28, 2021 (Tuesday)||09:30 AM - 04:30 PM|
|January 11, 2022 (Tuesday)||09:30 AM - 04:30 PM|
|January 25, 2022 (Tuesday)||09:30 AM - 04:30 PM|
|February 8, 2022 (Tuesday)||09:30 AM - 04:30 PM|
|February 22, 2022 (Tuesday)||09:30 AM - 04:30 PM|
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